Crazy tanks in battlefield 11/27/2024 The only problem is, this means that often, the first thing you know of an enemy being nearby is when they start shooting at you, at which point it's often too late - and even then, it sometimes takes you a good few seconds to realise they're a bad guy, because you don't want to risk shooting one of your own team. This then sticks a little icon above their head (letting you know they're an enemy), and means should you ever lose direct visual contact with them, the game will give them a handy outline, showing you where they are at all times. They don't show up on your radar before you see them, and they won't show up on your radar even after you've seen them - instead, you have to manually "spot" them, by pressing R1 (on PS4). In Battlefield 1, enemies aren't automatically highlighted or distinguished in any way on screen. ![]() However, it's in these stealth levels that one of the more unusual "features" of Battlefield 1 makes itself known. You can practically smell the mix of mud, wood and fear that must have come out of those trenches. There you are, trudging through the churned up mud, trying your best to stay hidden, as the full moon glints off the hastily placed planks that have been strewn across the path to make it at least somewhat navigable, and a light mist rolls across the ground. The team at developers DICE have done a phenomenal job capturing the feel of the trenches, and it all comes together to create a phenomenally tense experience. We've already reached photorealism - if anything, it feels like we've surpassed it at times, and you don't have to squint too much at Battlefield 1 for it to feel like you're actually there. Looking at Battlefield 1 sometimes, it's hard to imagine graphics getting any better. What follows is a mission that's one of the highlights of the game, as you have to sneak through trenches, straight through the middle of no man's land, to find your way back to base. Before too long, your hotshot flyboy of a pilot discovers he's not as much of a hotshot as he hoped, as he finds himself stuck behind enemy lines. Still, what goes up must come down, and after flying a bomber escort mission, things soon go tits up. We'd pay good money for a proper, traditional, dynamic campaign using the Battlefield 1 flight engine. In fact, you just end up finding yourself wishing there was more of it. While we do wish the planes had a better control scheme (it'd be nice to be able to roll the plane independently, rather than always having to turn), the aerial combat in Battlefield 1 is a heck of a lot of fun - especially as you watch your underpowered guns literally tear your opponent's planes to pieces. Not so in WW1 - with the only rockets here being the unguided ones you can shoot at ground targets, if you get in a plane, you're left a veritable Knight of the Sky. In the more recent military shooters, you end up flying a jet that zips from one end of the map to the other before you've had time to say "bombs away", and almost inevitably end up getting shot down by some ponce with a heat seeking rocket launcher on the ground. In fact, it's probably worth taking a while to talk about just how much fun the flying is in Battlefield 1, as it's something that's always been a bit hit and miss in Battlefield games in the past. ![]() Still, with frankfurters all around, you're in for the dogfight of your life. The whole scenario is designed to get you used to the flying controls - and it's a good job they do, as it doesn't take long until you find yourself under attack by the dastardly hun - who all seem to be flying bright red Fokker Triplanes, presumably as a tribute act to the Red Baron himself. Things get off to the best possible of starts, as you take your Bristol Fighter for a test flight - which, as we can only imagine is completely historically accurate, mostly involved flying very close behind another Bristol Fighter, as you turn incredibly tightly around a mountain, watching as your wings clip the glistening snow, with very little room for error. What follows is a sequence of missions with all the adventure and excitement of one of the old Commando comics, only done in gaming form. Even if he is almost rumbled by his rear gunner, a quick "tally ho pip pip" is all it takes to keep his illusion intact. After having a bit of a gamble with his commanding officer (who's the son of the Earl of Windsor, don't you know), our hero instead decides instead to pinch his CO's plane, and then pose as him. Here, you play as a young American pilot who fancies himself as a bit of a Han Solo - a gambler, a cad, and all around rogue. ![]() Personally, I've always been a bit of a fly boy at heart, so it was the RAF-themed War Story that was my first port of call. Tanks, planes and armoured trains, oh my!
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